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<p>Les parametres du personnage (Principal ou ennemi)  
 <a href="structpersonage.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="fonction_8h_source.html">fonction.h</a>&gt;</code></p>
<div class="dynheader">
Collaboration diagram for personage:</div>
<div class="dyncontent">
<div class="center"><img src="structpersonage__coll__graph.png" border="0" usemap="#personage_coll__map" alt="Collaboration graph"/></div>
<map name="personage_coll__map" id="personage_coll__map">
<area shape="rect" id="node2" href="structstats.html" title="Les etats du jeu." alt="" coords="21,5,72,35"/></map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a80c0944640e62d3ed6c5419c1bcc0c88"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a80c0944640e62d3ed6c5419c1bcc0c88">X</a></td></tr>
<tr class="memitem:aa482c4cc86a24474e4fb19b5b5978778"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#aa482c4cc86a24474e4fb19b5b5978778">Y</a></td></tr>
<tr class="memitem:a2dd51e03005d5cb52315290d27f61870"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a2dd51e03005d5cb52315290d27f61870">W</a></td></tr>
<tr class="memitem:affa487e8e3cc48473cfc05c0ce0165e9"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#affa487e8e3cc48473cfc05c0ce0165e9">H</a></td></tr>
<tr class="memitem:a12c42fc3786b03b2b8e04121751f9d8a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a12c42fc3786b03b2b8e04121751f9d8a">coll</a></td></tr>
<tr class="memitem:abdeff3a58840d5d51ad588b2bbd412a6"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#abdeff3a58840d5d51ad588b2bbd412a6">agg</a></td></tr>
<tr class="memitem:a6bbc6b7e52b17450c52d8e748d6abae1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a6bbc6b7e52b17450c52d8e748d6abae1">px</a></td></tr>
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<tr class="memitem:a210b3e6ffb6e047c4ae6e2c0e737ed52"><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a210b3e6ffb6e047c4ae6e2c0e737ed52">direction</a></td></tr>
<tr class="memitem:a6248222c84852a309405bdd02d2ee3e4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a6248222c84852a309405bdd02d2ee3e4">is_fighting</a></td></tr>
<tr class="memitem:a8fc0fe5fb64383d4e6a6cd9c7ece11da"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#a8fc0fe5fb64383d4e6a6cd9c7ece11da">is_alive</a></td></tr>
<tr class="memitem:accb38ed178c5a00d5a25202a8c79d5b9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structstats.html">stats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpersonage.html#accb38ed178c5a00d5a25202a8c79d5b9">stat</a></td></tr>
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<a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Les parametres du personnage (Principal ou ennemi) </p>
<p>Cette structure renferme l'ensemble des variables qui determinent parametres du personnage </p>
</div><h2>Field Documentation</h2>
<a class="anchor" id="abdeff3a58840d5d51ad588b2bbd412a6"></a>
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          <td class="memname">int agg</td>
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<p>Espacement entre Richard &amp; Ennemis </p>

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<p>Etat de Collision </p>

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<a class="anchor" id="a210b3e6ffb6e047c4ae6e2c0e737ed52"></a>
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<p>DIrection du personnage </p>

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<p>Height </p>

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<p>En vie / Mort </p>

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<p>Verifie si un personnage est entrain de se battre ou non </p>

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<a class="anchor" id="a6bbc6b7e52b17450c52d8e748d6abae1"></a>
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<div class="memproto">
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<p>Pas de Desplacement </p>

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          <td class="memname"><a class="el" href="structstats.html">stats</a> stat</td>
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<p>Integration de la structure d'états </p>

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<p>Type de personnage (Catégorie) </p>

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          <td class="memname">int W</td>
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<p>Width </p>

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          <td class="memname">int X</td>
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<p>Coordonnée X </p>

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<p>Coordonnée Y </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="fonction_8h_source.html">fonction.h</a></li>
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